Cargo routing & timing puzzles
Line & Load
The gameplay
Draw the routes.
Set the yard in motion.
Draw routes that work together.
A route that works alone may need a different approach when the other carriers start moving. Decide who collects first, which way each load should travel and how to share the crossings.
One beat makes the difference.
Use timing pads to pause a carrier for one beat. Enter switches to change linked gates. Combine route length, pickup order and access to bring each plan together.
Pass the cargo on.
Later chapters introduce separate destinations and relay handoffs. One carrier leaves cargo at a relay; another collects it on a later beat and carries it onward. Plan the whole journey across the network.
Inside Line & Load.
Timing, routes and shared cargo.


